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MF Entrance Cost |
MP Entrance Cost |
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| Terrain |
Example |
LOS Obstacle/ Hindrance |
TEM / Indirect |
Infantry |
Cavalry |
Horse Drawn |
Mortorcycle |
Armored Car |
Fully Tracked |
Halftrack |
Truck |
Kindle #/ Spread # |
Fortifiable |
Notes |
| LIGHT JUNGLE d | 35B4 (Woods) | Two-Level | +1/-1 | 2 pRt | 4 CpR | ALL B*DR | NA PR | ALL B*DR | ALL/Z B*DRt | ALL B*DR | ALL B*DR | 12/12 | Yes g | ##Woods. *If not using road or VBM (or TB if fully
tracked) |
| DENSE JUNGLE dmn | 35B4 (Woods) | #Two-Level | +2/-1 | 2 pRst$ | NA CpR$ | NA DR | NA PR | NA DR | ALL/Z a B*DRt | NA DR | NA DR | 12/12 | Yes g | ##Woods. *If not using road/TB: +2 DRM unless dozing |
| BAMBOO dmn | 35P8 (Brush) | #One-Level | +1*/-1 | M jpst$ | NA Cp$ | NA | NA | NA | ALL/Z a B***DRt | NA | NA | 10/10** | No Wire / Entrench g | ##Dense Jungle. *-1 vs DC/HE: see G3.3. **EC DRMX2.
*** If not using road/TB: +2 DRM unless dozing. |
| PALM TREES | 35O6 (Orchard) | #One-Level* or Hinderance** | 0 | 1 | 1 | 1 | 3 R | 3 R | 1 R | 1 R | 4 R | 11/11 | Yes | ##In-season Orchard. *To higher LOS. **To same-level
LOS at Palm Trees Base Level |
| HUT [COLLASPED k] | 35P6 | One- [Normal-] Level Hindrance | +1 [0] | 2 [2] | NA [2] | NA [NA] | NA [NA P] | 4 [4 B] | 2 [2] | 2 [2] | NA [5 B] | 6/7 | Mines Only* | ##Wooden Single Story Bldg [##Hut but not Bldg]
*[Mines/Wire or Panjis] |
| KUNAI dn | 35O8 (Grain) | Hindrance | 0 | 2 | 2 | 2 | 4 | 4 | 2 | 2 | 6 | 9/8 | Yes g | ##Brush |
| SWAMP n | 35O10 (Marsh adj. to Jungle) | Two-Level (but no Hindrance) | +1 [0] | ALL @ | ALL | NA | NA | NA | NA** | NA | NA** | - | No | ##Marsh. *DC/ordnance-HE FP halved: see G7.2. **Unless
amphibious: see G7.3 |
| Drained Paddy | "RP" | - | +1q/0 | 1 c | 1 c | NA* | 3 cJ | NA* | 1 c | NA* | NA* | - | Yes | *OG COT if entering via breach; G8.8 |
| Irrigated Paddy | "RP" | - | {+1q[+2q]/+1} | 3 cj | 3 Cc | NA | NA | NA | 4 B*c | NA | NA | - | Mines / Wire or Panjis | {DC/HE FP halved: see G8.12}[vs. HE: G8.5] *Mud
& +2Bog DRM |
| IN-SEASON PADDY E | "RP" | #Hindrance* | +1q/0 | 1 1/2 c | 1 1/2 c | NA** | 4 cJ | NA** | 1 c | NA** | NA** | 10/6 | Yes | *##Grain (halved: FRD). **Grain COT if intering
via breach: G8.8 |
| Paddy Bank | Counter "RP" | - | 0 | [1*j] {1+COT} | [1C] {1+COT} | [NA] {NA} | [3 J] {3+COT J] | [NA] {NA} | [NA] {1+COT] | [NA] {NA] | [NA]{NA} | - | No | [Onto Bank counter] *Haz. Move. applies. {Across
Bank hexside not onto Bank counter} |
| Panjis | Counter | - | DOT | COT* [1***j] | COT Ce [1] | COT ii [NA] | COT e [NA] | COT ii [NA] | COT ii [1**] | COT ii [NA] | COT ii [NA] | - | Beneath Only | *Panji MC possible. **NA unless AFV/dozer. [Above
to beneath or vice-versa] ***Advance off NA |
| CAVE | Counter | - | +4 or +6* © | 2** | NA | NA | NA | NA | NA | NA | NA | - | No | *+6 vs. OBA/Area-Target-Type: G11.8. **0 if unit
remain hidden: see also G11.7-.77 |
| CAVE COMPLEX | Multi-hex Subter. Location | - | | 0* | NA | NA | NA | NA | NA | NA | NA | - | No | *See G11.73-.77 |
| Beach, Slight | "Be" | Level -1 [Level 0] | 0 FS | 1*+COT r | 2*+COT r | 2*+COT br | 4*+COT r | 4*+COT br | 2*+COT br | 3*+COT br | 6*+COT br | - | Yes gg | ##Sand (F7: G13.3) *Reduce by 1 if Hard. [vs. LOS
along/across Beach-Hinterland hexside] |
| Beach, Moderage | "Be" | Level -1 [Level 0] | 0 FS [+1/0] | 1*+COT r | 2*+COT r | 2*+COT br | 4*+COT r | 4*+COT br | 2*+COT br | 3*+COT br | 6*+COT br | - | Yes gg | ##Sand (F7: G13.3) *Reduce by 1 if Hard. [Dier vs.
LOS along/across Beach-Hinterland hexside (veh. is HD)] |
| Beach, Steep | "Be" | Level -1 | 0 FS [+2/0] | 1*+COT r | 2*+COT r | 2*+COT br | 4*+COT r | 4*+COT br | 2*+COT br | 3*+COT br | 6*+COT br | - | Yes gg | ##Sand (F7: G13.3) *Reduce by 1 if Hard. [Crest
status possible along Beach-Hinterland hexside] |
| OCEAN | "OC" | Level -1 | O F | NA [3*] | NA [3*] | NA [ALL] | NA [NA P] | NA [4+COT u] | NA**U [2+COT u] | NA [3+COT u] | NA**U [6+COT u] | - | Tetra/Wire A-T/A-P | **Unless amphibious. [shallow]. *& CX if in
Heavy Surf: G13.447 |
| Reef | SSR | #Level -1 | 0 [-1*] F | **[1] | ** [3] | ** [3] | ** [4 I] | **[4 I] | **[2] | **[3 I] | ** [6 I] | - | Tetra/Wire A-T/A-P | *DC or ordnance/OBA HE vs. unarmored: otherwise
0. [exposed]. **Same as shallow ocean |
| Seawall | SSR Beach-Hinterland hexside | 1/2 -Level or Hindrance [One-Level] | +2*/+1*© [-2/NA**] | 1+COT v [Climb K] | 1+COT v [NA] | NA v [NA] | NA P v [NA] | NA v[NA] | NA v[NA] | NA v[NA] | NA v [NA] | - | - | *NA to Hinterland unit. [High]. **See B11.42 |
| Pier | Counter | #One-Level* [#Hind*] | 0**©Fw [0 ©Fw] | 2 Rx | NA R | NA R | NA R | NA RD | NA RD | NA RD | NA RD | [8/9] | No entr or HIP mines | ##Bridge. *EXC: see G13.71-.711. [wooden]. **See
also G13.711 |
| Tetrahedron | Counter | - (non -OG) | DOT | COT | COT | COT | COT | 1+COT | 1+COT | 1+COT | 1+COT | - | - | Attacks LC on Final dr of 2 |