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Aerial, Glider, Paratrooper

Aerial Sighting TC drm

+1Debris, brush, grain, marsh, crag, graveyard, target within 4 hexes of non-HIP friendly vehicle/MMC, mist, dust heat haze
+2Roofless factory
+3Wood, swamp, building, rubble, orchard
-1vehicular, boat in water, target moved to new hex/in Motion, convoy, column, target attacked by friendly plane
-2not concealed/HIP

Paratrooper Locations that require NMC (ML7)

Bamboo, Buildings, Cactus Patch, Crags, Irrigated Paddy, Irrigation Ditch, Jungle, Marsh, Olive Grove, shallow Stream, Vineyard, Woods, Woods-Road 

Glider Crash dr modifiers

+1if not landing in final ILH, damaged, night, shellholdes, trench, hedge, marsh, crest line, wreck/vehicle/glider, hut (collapses), gusty, paddy bank, panji, shallow OCEAN, heavy surf, tetrahedron, irrigation ditch, partial orchard if across orchard hexside
+2if landing in Orchards, Stone wall, Graveyard, Bocade, Depression, Roadblock
+3if landing in woods, buildings, rubble, bridge, crag, cliff, blind hex
+4if landing in swamp

 

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